Spring ’22 Game Jam – Knox Game Design, April 2022

Games created by Knox area developers for Spring ’22.  Theme was “delay the inevitable”.

Links and Notes

Knox Game Design
Knox Game Design
Spring '22 Game Jam - Knox Game Design, April 2022
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Basic 3D Collision – Knox Game Design, March 2022

Explanation of calculating collision between basic 3D objects (rectangular solids/cubes and spheres). Methods used can be applied to any programming language or game development environment. Review of demo Ruby code to detect collision between rectangular solids and spheres.

Links and Notes

Knox Game Design
Knox Game Design
Basic 3D Collision - Knox Game Design, March 2022
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2D Collision – Knox Game Design, February 2022

Explanation of 2D collisions for points, lines, rectangles, and circles.  Overview of each collision type along with examples and code.  Explanations are general in nature so that they can be implemented in any game engine or programming language.  Demonstration of Javascript web application that calculates collisions between the four types of objects, along with review of code functionality.

Links and Notes

Knox Game Design
Knox Game Design
2D Collision - Knox Game Design, February 2022



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Dijkstra’s Algorithm – Knox Game Design, January 2022

Explanation of Dijkstra’s algorithm for finding the shortest path in a graph based on a selected starting node. Walkthrough of an example of the algorithm. Demo of implementation of Dijkstra’s algorithm in Unity and C#.

Dijkstra Demo in Unity (Unity WebGL)

Dijkstra Demo Source Code

Links and Notes

Knox Game Design
Knox Game Design
Dijkstra's Algorithm - Knox Game Design, January 2022



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Particle Systems in Unity – Knox Game Design, December 2021

Explanation of particle systems in Unity, along with modifiers such as emission shape, bursts, color over time, custom shapes, and size over lifetime.

Demo project and code – https://github.com/levidsmith/ParticleSystemDemo

Links and Notes

Knox Game Design
Knox Game Design
Particle Systems in Unity - Knox Game Design, December 2021



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Stencyl – Knox Game Design, November 2021

Overview of the Stencyl game development environment for making 2D games.   Explanation of scenes, actors, behaviors, events, and visual coding.  Examples of a number guessing game and simple space shooter.

Links and Notes

Knox Game Design
Knox Game Design
Stencyl - Knox Game Design, November 2021



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Fall ’21 Game Jam Entries and More – Knox Game Design, October 2021

This month, Knox developers Allen, Jared, and Levi show off their games developed for Fall ’21 and more.

Links and Notes

Knox Game Design
Knox Game Design
Fall '21 Game Jam Entries and More - Knox Game Design, October 2021



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Distributing Your Game – Knox Game Design, September 2021

An overview of various ways to distribute your video game.  First, a historical look at various physical media that can be used for distributing digital content.  Then a look at multiple online sites that provide hosting and marketplaces for video games.

Links and Notes

Knox Game Design
Knox Game Design
Distributing Your Game - Knox Game Design, September 2021



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Strategy Guides – Knox Game Design, August 2021

A look back at strategy guides for 8-bit Nintendo Entertainment System and 16-bit Super Nintendo games.

  • How to Win at Super Mario Bros
  • The Official Nintendo Player’s Guide
  • Dragon Warrior Strategy Guide
  • Super Mario Bros 2 Inside Out
  • The Legend of Zelda, A Link to the Past Player’s Guide
  • 4-Player Extra Strategy Guide
  • Ninja Gaiden II Strategy Guide
  • Final Fantasy Strategy Guide
  • Super Mario Bros 3 Strategy Guide
  • Top Secret Passwords Player’s Guide
  • Game Boy Player’s Guide
  • Game Player’s Strategy Guide to Nintendo Games
  • Nintendo Strategies / more Strategies for Nintendo Games
  • NES Game Atlas
  • Super NES Player’s Guide

Links and Notes

Knox Game Design
Knox Game Design
Strategy Guides - Knox Game Design, August 2021
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Adding Sound Effects to Your Game – Knox Game Design, July 2021

Demonstration of how to play a sound effect in various game development environments. This presentation covers Unity, GameMaker, Godot Engine, Unreal Engine (Blueprints), and Pico-8.

Source Code – https://github.com/levidsmith/SoundEffectsDemo

Links and Notes

Knox Game Design
Knox Game Design
Adding Sound Effects to Your Game - Knox Game Design, July 2021



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