Knox Game Design Spring ’23 game jam entries
Links and Notes
- Podcast theme music – Ride by Pocketmaster
![Knox Game Design Knox Game Design](https://www.knoxgamedesign.org/knoxgamedesign/wp-content/plugins/seriously-simple-podcasting/assets/images/no-album-art.png)
Knox Game Design Spring ’23 game jam entries
Walkthrough on how to create a basic falling block line clearing game using MonoGame.
Project code – https://github.com/levidsmith/KnoxGameDesign/tree/master/falling_blocks
Overview of game engines and development libraries.
How to create vector graphics in the SVG (Scalable Vector Graphics) format by text editor or Inkscape.
Demo code – https://github.com/levidsmith/KnoxGameDesign/tree/master/svg
How to create a simple space shooter web game using Javascript and HTML Canvas, as well as drawing the Tennessee state flag.
Demo code – https://github.com/levidsmith/KnoxGameDesign/tree/master/javascript
A look at various approaches for keyboard input and graphics display in QBasic.
Demo code – https://github.com/levidsmith/QBasicShooter
Overview of number systems, including decimal base 10, binary base 2, hexadecimal base 16. How to convert between the number systems. Explanation of addition and subtraction in binary.
Old Timer Peg Game by Levi
Caverns of Evil (Steam) by Jared
Labyrinth (Steam) by James
Gospelgo by Danosono
Explanation of how to read text files to display objects to the screen in Unity, GameMaker, MonoGame, Godot, and SDL.
Demo project – https://github.com/levidsmith/KnoxGameDesign/tree/master/textreader
Introduction to the Logo programming language. Useful for teaching functional programming to beginners. Explanation of using “turtle graphics” to draw various shapes.
Demo project – https://github.com/levidsmith/KnoxGameDesign/tree/master/logo