This month’s topic is Unreal Engine. This discussion is for those who are already familiar with game development, but new to making games with Unreal Engine. Levi D. Smith covers the things that he “wish he had known” before starting with the Unreal Editor.
Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.
This month Dylan Wolf tells us about the built-in options for Unity UI text, including TextMeshPro’s support for sprite fonts and icons.
Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.
Knoxville Game Design invites you to attend the online meeting and show recording for Sunday June 10, 2018 at 2pm Eastern Time.
This month, Dylan Wolf will be leading a discussion on Unity UI Text: Four Built-In Options.
This talk will cover the built-in options for Unity UI text, including TextMeshPro’s support for sprite fonts and icons.
Any questions on the topic or game development in general are welcome. We will also have time for “show and tell” for anyone who wants to share any game projects that they have been developing.
Jacob and Levi show off the games created by Knoxville developers for Spring ’18.
Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.
Thanks to everyone who showed up for the Spring ’18 kickoff! Knoxville Game Design had three great entries for the game jam! The theme for this game jam was “Combine 2 Incompatible Genres”.
After cheating in a game of poker, you must go through the red underworld of the Cardlands, fight your way out with the very cards that got you here. Use WASD to move and left click to attack.
Drag the cards to the board to use them to manipulate the pieces as they come down. There are left, right, and rotation cards. The cards will highlight green if they are acceptable to play, and red if they are not.
You can also choose to sacrifice a card to freeze the piece for a limited time (3 seconds). The card slot that is discarded will be out of play for awhile. It can be helpful to get the freeze time, but hurtful because you will less cards for that time. The longer the game goes, the more penalty time the discard takes to freeze the falling piece.
Blocks from from Nibiru are falling into our dimension. The blocks arrive in shapes of four and stack on top of other blocks. Save the world from destruction by destroying the blocks before they reach the top of the dimensional plane. Destroying blocks will periodically award bonuses for your ship. Be careful to watch the heat meter above each ship, as overheating will require your cannons an extended period of time to cool off before you can shoot again.
In other words, the game is a cross between the space shoot-em-up genre and falling block puzzle game genre. The gameplay is inspired by games like Gyruss and Tetris.
Come join members of Knoxville Game Design for the Spring ’18 game jam kickoff meeting. We will be meeting at Token Game Tavern (213 N Seven Oaks Dr Knoxville, Tennessee 37922) at 7pm Eastern Time on Friday April 20, 2018 prior to the game jam theme announcement.
An overview of Human Computer Interaction topics and how those concepts can be applied to games. Topics include short term memory, long term memory, reaction times, input methods, and feedback methods. Comparison of human languages and computer langues, along with lexical scanning and grammars.
Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.
Dylan Wolf (www.dylanwolf.com) presents “Saving and Loading Game Data in Unity”
This month we discuss two cross-platform methods for saving and loading game data (such as preferences, high scores, progress, etc.) in Unity.
Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.