In-app payments with OpenIAB and Unity – March 9th, 2014 Meetup

Important News! The Technology Cooperative has moved – read below for details!

Some cool news from members this month:

This month’s topic will be led by Dylan Wolf of FuncWorks, and cover his experience using the in-app purchase framework OpenIAB in Unity:

Setting up in-app payments in Unity can be confusing if you’re new to mobile app stores, even with a cross-platform, open-source plugin like OpenIAB. We’ll cover the basic concepts of in-app payments on Android and iOS, an example of configuring apps and products in an app store, and setting up OpenIAB in Unity.

The meetup will be held at the Technology Cooperative located at 13 Emory Place, Knoxville TN.  Parking is available in front of the Technology Cooperative.  As always we will start at 2PM and open with a Show ‘n Tell where everyone can show a bit of their in progress game, favorite tool, mechanic they love in another game, or anything they find helpful and want to share with the group.

Next month our normal meetup will be replaced by the game jam, scheduled for the weekend of April 25th – 28th.  More details to come!

Audio and Video Tools and Techniques – February 9th, 2014 Meetup

Our next meetup will be a roundtable discussion on creating audio (sound and music) for video games and also touch on video production for game trailers.

Levi D. Smith will share his knowledge and experience in Garage Band, PxTone, Bxfr, and Audacity.  Michael C. Neel will cover Reaper, FL Studio, Levelator, Audacity, and also bring some gear to show and discuss from microphones to video capture hardware.

Everyone is encouraged to participate and if there is a tool or device you find helpful please bring it or bring it up in the discussion!

The meetup will be held at the Technology Cooperative located in the Knoxville Old City at 130 W. Jackson Ave.  As always we will start at 2PM and open with a Show ‘n Tell where everyone can show a bit of their in progress game, favorite tool, mechanic they love in another game, or anything they find helpful and want to share with the group.

Making Unity Your Own – January 12, 2014 Meetup

The first meetup of the year will be lead by Michael C. Neel covering extending Unity with custom editors and file format support:

Over the holiday break I worked on a TMX map importer for Unity, called UTiled.  This session will cover the basics of extending Unity to add support for a custom file format, creating specialized editors for native and custom components, and some general tips on dealing with serialization issues in Unity.

I’ll also go into UTiled and the basics of rendering a tile map in Unity, both as a collection of 2D sprites and as a 3D mesh, and the pros / cons of each approach.

UTiled is available as an open source project, and can be downloaded from the Bitbucket UTiled Project page.  There isn’t much documentation yet, but Mike and Dylan created an overview video on using UTiled with Unity:

The meetup will be held at the Technology Cooperative located in the Knoxville Old City at 130 W. Jackson Ave.  As always we will start at 2PM and open with a Show ‘n Tell where everyone can show a bit of their in progress game, favorite tool, mechanic they love in another game, or anything they find helpful and want to share with the group.

Game Jam Weekend Starts Tomorrow!

The time is  (almost) now!

Tomorrow we will meetup at the TechCo starting at 7PM and the Game Jam officially kicks off at 9PM.  I’ve moved things up an hour as we may have a few guests from the press in attendance checking out the group and jam, plus I’ll also be bringing a laptop loaded with indie games to play and get the ideas rolling.

Let me stress again your game does not need to be complex and you don’t need to spend every hour of the jam devoted to making the game.  The game jam was started because “for many people, it can be difficult to find or make the time create a game or prototype for yourself. We’re here to be your excuse.”  If you’ve been lurking in the mailing list or thinking about making a game but don’t know where to start this jam is for you!  Come out, ask some questions, and the other members will help you get started.

For a full recap on how the weekend will go, check out the previous post December Meetup Changed to Game Jam Weekend

December Meetup Changed to Game Jam Weekend!

Attention Knox Game Designers, based on our discussions last month our December 15th Meetup will be a bit different – it will be a Game Jam!  Here is what we’ll be doing, and what you need to know about the weekend:

We will meet Friday December 13th @7PM at the Technology Cooperative – The game jam officially kicks off at 9PM when the game theme is announced.  This will be a good time for any last minute questions on the jam, software, or process you have for making your game.

From Friday until Sunday work on your game.  We won’t be keeping the Techco open the whole weekend for the jam (and there is a group that will be using the space Saturday morning).

We will meet again Sunday 15th @7PM at the Technology Cooperative – The game jam “compo” ends at 9PM and you game must be submitted by then.  If you need to skip / come late to finish your game, by all means do.  Know however that the game jam servers are notorious for being overloaded in the last moments so do not wait too long to submit your game.  We’ll meetup to share our games, war stories of success and failure, and check out other entries.

What you should do before the jam:

  • Read over the rules of the game jam and decide if you’ll be doing the “compo” or “jam” version.
  • Get your development system ready to go – figure out what software you’ll be using and make sure it’s ready to go.
    A list of common tools others have used in the game jam is listed on the Tools page.
  • Make an account on the game jam website
  • The week leading up to the Jam, check the game jam site daily to vote on topics
  • It’s common to live stream your game development – if you plan to do this then:
    • Setup a Twitch.tv account
    • Install Open Broadcaster Software – a free, open source app for live streaming
    • Test out Twitch and OBS (don’t wait to the jam to start learning about live streaming!)
  • It’s also common to make a timelapse video of your development, and there are some tools to help with this too.  Again, test this out on your system before the jam beings.

Your game does not need to be complex and you don’t need to spend every hour of the jam devoted to making the game.  Simple is better, and seeing friends and family is a good break to keep you fresh.  The goal is to finish, and the reward is having completed a game!

Taking Unity to the Second Dimension! – November 10th, 2013 Meetup

Next Meetup Dylan Wolf will give us a tour of how he’s working with Unity for 2D games:

We’ll cover the 2D Toolkit and 2D Platform Controller from the Unity Asset Store, look at some demos, and see how they can be combined to create a side-scrolling platformer.

(Rephrase this however you need to fit it in the post.)

Admin Note: Let this be a notice to all future speakers I’m probably not going to rephrase your abstract and publish it as is! =)

The meetup will be held at the Technology Cooperative located in the Knoxville Old City at 130 W. Jackson Ave.  As always we will start at 2PM and open with a Show ‘n Tell where everyone can show a bit of their in progress game, favorite tool, mechanic they love in another game, or anything they find helpful and want to share with the group.

Special Location Note: The meetup make take place in suite 105 instead of the normal suite (same building).  The Technology Cooperative is growing into a bigger spot but the move may not be completed by Sunday.  If we are in the new spot there will be a note on the door to direct you to the new location.

Oculus Rift Demonstration – October 13th, 2013 Meetup

At our next meetup, Adam Byram will bring an Oculus Rift dev kit:

The Oculus Rift is an upcoming virtual reality headset designed to deliver immersive 3D gaming experiences to the mass market.  The best way to get a feel for what this means to the future of gaming is to experience it first hand.  At this month’s meeting, we’ll have an Oculus Rift Dev Kit loaded up with some of the popular tech demos and games for attendees to try.  We’ll also take a brief look at the Oculus SDK, in particular, the drop in components for Unity 4 Pro integration.

If you want to bring your own project made with the Rift’s SDK to try out you can download the SDK from developer.oculusvr.com.  Adam has passed on that the SDK requires a Unity Pro 4.2+ license due to the use of external DLLs.

The meetup will be held at the Technology Cooperative located in the Knoxville Old City at 130 W. Jackson Ave.  As always we will start at 2PM and open with a Show ‘n Tell where everyone can show a bit of their in progress game, favorite tool, mechanic they love in another game, or anything they find helpful and want to share with the group.

Hands on with Sculptris – September 8th, 2013 Meetup

This month Josh Ferguson will lead a tour of Sculprtis, a free digital sculpting tool by the makers of ZBrush.

Sculptris provides an excellent gateway into the exciting world of 3D. It’s features are easy to learn, even for someone with no experience in digital art, yet robust enough for creating base models that can then be refined in other applications, such as ZBrush, 3D Studio Max, or Blender.

There will be 2 parts to the demo – first, how to use Sculptris in a general sense for sculpting and painting in 3D. Second, how to incorporate Sculptris into a game art pipeline by using it to create hi-poly models for the generation of Normal Bump maps and Ambient Occlusion textures.

Josh Ferguson is the lead artist of local indie game studio Chaosoft Games and an instructor in graphic design, game design, and 3D animation.

The meetup will be held at the Technology Cooperative locating in the Knoxville Old City at 130 W. Jackson Ave.  As always we will start at 2PM and open with a Show ‘n Tell where everyone can show a bit of their in progress game, favorite tool, mechanic they love in another game, or anything they find helpful and want to share with the group.

GDC Comes to Knoxville – August 11th, 2013 Meetup

Our next meetup will feature select sessions delivered at the 2013 Game Developers Conference.  We will start with Jason VandenBerghe’s “Applying the 5 Domains of Play: Acting Like Players”.  I saw this talk given by Jason at EGCG and it is something every game designer should see:

Last year’s ‘5 Domains of Play’ presentation demonstrated how the facets of motivation in Psychology’s Big 5 (or OCEAN) correlate to player preferences for specific game elements. Science! This year, we are going to find a solid, universal, practical game development application of this model, or die in the attempt. Firstly, the 5 Domains model needs some work. Over the last year, we have simplified it to focus exclusively on the 8 facets that seem to be primary for gaming, found a place for Neuroticism/Threat (last year’s mystery), and have streamlined the whole thing to include a complete set of player archetypes (and the games they would play) for each set of facets. Easier to remember, easier to master, confusions removed, etc. That’s cool, but how do we apply such a thing to game development? The speaker believes that the answer to that question for this model (and every other psychological model for that matter) is simply this: developing accurate empathy. Fun fact: accurate empathy makes for better game developers and thus better games!

Following this talk and any discussion, we will watch one or two more GDC sessions chosen at the meeting by those in attendance.

The meetup will be held at the Technology Cooperative locating in the Knoxville Old City at 130 W. Jackson Ave.  As always we will start at 2PM and open with a Show ‘n Tell where everyone can show a bit of their in progress game, favorite tool, mechanic they love in another game, or anything they find helpful and want to share with the group.

Unity ‘n Stuff – July 14th, 2013 / Special XNA Meetup July 12th

Our next meetup will cover various things you can do with Unity including working with Unity and Blender, using the 2D Toolkit to create 2D games with Unity, and scratching the surface of the state based “Mecanim” animation system.  We’ll also show introduction to Unity itself including how to build you game for multiple platforms, work with source control, and basic project structure.  The format will be an open discussion led by local game developers Levi D. Smith, Dylan Wolf, and Michael C. Neel so be sure to bring your questions and we’ll do our best to answer them!

The meetup will be held at the Technology Cooperative locating in the Knoxville Old City at 130 W. Jackson Ave.  As always we will start at 2PM and open with a Show ‘n Tell where everyone can show a bit of their in progress game, favorite tool, mechanic they love in another game, or anything they find helpful and want to share with the group.

Special XNA Meetup July 12th at 8PM

CodeStock is this weekend and XNA MVP Chris Gardner will be in town to join us for an evening of remembering the framework we love that was brutally struck down in it’s youth by a faceless, evil, greedy, mega-corporation who shall remain nameless.  Expect an evening of swapping XNA and XBLIG stories, how many of us started making games because of XNA, and complaining that MonoGame still doesn’t have a content pipeline replacement.

This meetup will also be held at the Technology Cooperative locating in the Knoxville Old City at 130 W. Jackson Ave.