Summer ’15 Game Jam: August 21st – 24th 2015

It’s time for another game jam!  If you’ve been to a jam in the past, it will be very similar.  Some Notes:

Your game does not need to be complex and you don’t need to spend every hour of the jam devoted to making the game.  Simple is better, and seeing friends and family is a good break to keep you fresh.  The goal is to finish, and the reward is having completed a game!  You can enter solo or as a team and parents, this is a great activity to do together with your kids.

We will meet Friday August 21th @7PM at the Technology Cooperative – The game jam officially kicks off at 9PM when the game theme is announced.  This will be a good time for any last minute questions on the jam, software, or process you have for making your game.

From Friday until Sunday work on your game.  We won’t be keeping the Techco open the whole weekend for the jam (and there is a group that uses the space Saturday mornings), and we won’t have a meetup Sunday, August 23rd.

We’ll share and recap our entries at the following meetup, September 13th, 2015.

What you should do before the jam:

  • Read over the rules of the game jam and decide if you’ll be doing the “compo” or “jam” version.
  • Get your development system ready to go – figure out what software you’ll be using and make sure it’s ready to go.
    A list of common tools others have used in the game jam is listed on the Tools page, and links from previous meetups can be found on our site.
  • Make an account on the game jam website
  • Make an account on Itch.io (optional, but great place to host your entry)
  • The week leading up to the Jam, check the game jam site daily to vote on topics
  • It’s common to live stream your game development – if you plan to do this then:
    • Setup a Twitch.tv account
    • Install Open Broadcaster Software – a free, open source app for live streaming
    • Test out Twitch and OBS (don’t wait to the jam to start learning about live streaming!)
  • It’s also common to make a timelapse video of your development, and there are some tools to help with this too.  Again, test this out on your system before the jam beings.

June 2015 Meetup Links

Here are the links and notes from today’s meetup – thanks to Levi for speaking!

Member Stuff:

News Links:

Sites and Resources:

Levi’s Slides and Presentation:

KGD Spring ’15 game jam Roundup

Several games were submitted by Knoxville Game Design members to the game jam last month.  The theme was “An Unconventional Weapon” and below are the games submitted.

Cheesy Defender by Tim

Play the game here

Postmortem Part I / Part II

Help defend the cheese for 3 minutes and 20 seconds, with super sharp paper airplanes… because… why not?

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Expand-O-Ray by Levi

Play the game here

Postmortem and Timelapse

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Lightbender by Dylan

Play the game here

Postmortem

You are a superhero with unconventional powers. A magical MacGuffin allows you to imbue light with various magical effects. Use your powers to fight the bad guys and make sure no innocent bystanders get hurt!

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Cornflake Capers by Paul

Play the game here

Shoot the Cornflakes from the spoon to blow up the mouths around the screen. You start with 20 flakes, when you have 4 or less (flakes), within 20 seconds another bowl will appear. Collect it to get another 10 flakes.

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KRYPTONATOR by Ruth Ann

Play the game here

KRYPTONATOR is the unconventional weapon for this 2D fighter game with a twist—the villain is the hero! The goal is for one of Superman’s villains (Bad Grrl or Lex Luthor) to defeat him in as many battles as possible.

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Mower by Jeffery

Play the game here

I call it mower. The mower follows the mouse. Something gets all weird after you play for 2-3 minutes and it starts bogging down — I just don’t know whats wrong. I did something the wrong way.

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Screwy McScrews by Jacob

Play the game here

Screwdriver: Screwy McScrews is the hero out to attack the WWII and Dr. Who inspired enemies by shooting spoons. Spoon slinging is hard when you are a screwdriver with no hands, so the spoon firing mechanism can be difficult to control. Can you make it to the end?

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April 2015 Meetup Links

Here is a big list of the links that came up at today’s meetup!

March 2015 Meetup Notes and Links

Important Reminder:  There will be no Open Game Lab this Sunday (March 15th) or Next Tuesday (March 17th).  We will resume the Open Game Labs starting Tuesday, March 24th.

Things Mentioned at the Meetup:

Thank again to Daniel Buchanan for speaking on and providing demos of the state of virtual reality in video games.  The slides from his presentation are below.

February 2015 Meetup Notes and Links

News Items and Articles:

Special thanks to Junior Lego League team #377 for visiting and showing their project “Around the World Gamers”.  Best of luck in competition Saturday!

Marquis’ McGee was new to the group and is interested in working with developers to create music for their games.  You can contact Marquis’ by email at mmcgee10 utk edu and also check out some of his work at the ConceptArtMusic Youtbue Channel.

John Romero level design notes and slides:

Analytics Links:

December 2014 Meetup Links

News discussed at the start of the meetup:

Mike’s Idle Games Links:

AI Book Forrest referenced: Programming Game AI By Example

Levi’s Playmaker Links:

Open Game Lab Hours

Starting with this Sunday – November 16th, 2014 – the Technology Cooperative will be open the third Sunday of the month from 2PM – 5PM for an “Open Game Lab”.  In addition to these Sundays, the Technology Cooperative will also be holding a weekly Open Game Lab every Tuesday night from 5:30 PM – 8PM.  Because these are on going events, please check the Technology Cooperative Program Calendar for any last minute cancellations or changes.

These labs will be unstructured time for anyone to come to the space, hang out and work on their game.  If you are just starting out this is also a great time to come ask questions of other game designers.  There will be no presentations scheduled during the labs, those will continue to be held on the 2nd Sunday of the month at the regular meetup.

The Technology Cooperative does have a few older laptops and Raspberry Pis available for use running open source software that can be used.  These systems are not super fast and may limit the tools you can use in making a game.  If you have the means to bring your own system to work from it is highly recommended.