Explanation of calculating collision between basic 3D objects (rectangular solids/cubes and spheres). Methods used can be applied to any programming language or game development environment. Review of demo Ruby code to detect collision between rectangular solids and spheres.
Links and Notes
- Ruby 3D collision calculator – https://github.com/levidsmith/collision3d
- Caverns of Evil on Steam by BlackJar72 – https://store.steampowered.com/app/1929380/Caverns_of_Evil/
- Podcast theme music – Ride by Pocketmaster
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