Demonstration of how to create a simple humanoid armature in Blender to be used in a game development environment. Explanation of how to assign a mesh to an armature and weight painting. How to create simple walking and standing animation by adding key frames. The model and animation are exported into FBX format and imported into Unity, Godot, and Unreal Engine. C# script for switching between animations in Unity.
Demo projects and models – https://github.com/levidsmith/BlenderAnimation
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Links and Notes
- Blender – www.blender.org
- Unity – unity.com
- Godot – godotengine.org
- Unreal Engine – www.unrealengine.com
- Mixamo – mixamo.com
- Theme music – Ride by Pocketmaster
Hosted by Levi D. Smith
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