This month Levi D. Smith covers math for game developers. He explains how algebra, geometry, trigonometry, and calculus apply to game development with Unity and GameMaker examples.
Minor corrections
- 24:42 The hypotenuse is the distance (not angle) from the starting point to the ending point. I was trying to refer to the angled (diagonal) line, but it sounds confusing when I listened to it again.
- 34:12 16^0 is 1 (not 16), which divides into 10, 10 times which is represented as “A”
- 1:01:29 Total distance from the source to the destination (not origin)
- 1:29:38 Imaginary number is the square root of -1 (not square root of 1). Later I said it correctly, but left out negative/minus the first time I said it.
Hosts
Levi D. Smith | https://levidsmith.com | @GaTechGrad | https://gatechgrad.itch.io |
Unity and GameMaker examples – https://github.com/gatechgrad/SineAndCircleExamples
Links and Notes
- March of Robots – https://marchofrobots.com/
- BSides Knoxville – https://www.eventbrite.com/e/bsides-knoxville-2019-tickets-58467914105
- Unity Version (and compilation) Tool – https://bitbucket.org/gatechgrad/unityhelper/src/7f5b541c1b3f84a9f2a1debe915b52f4fa9ceec5/UnityVersionDisplay/
- GameMaker leaderboard with MySQL and PHP – https://github.com/gatechgrad/LeaderboardExample/tree/master/LeaderboardManagerGameMaker
- Programming problems solved in multiple languages – https://gatechgrad.wordpress.com/
- Theme music – Ride by Pocketmaster
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