Knox Game Jam 2025 – Kickoff

Knox Game Jam 2025

Kickoff meeting

When: Friday April 4, 2024 7pm EDT

Where: Panera Bread on N. Peters Rd, Knoxville, Tennessee

Kickoff for ideas, brainstorming, and game development discussion
Goal: Make a game in 48 hours
Use any game engine or library
Unity, Godot, Unreal, GameMaker, MonoGame, SDL, Allegro, etc
Your game is your prize

Submissions

Submit your games here:  https://itch.io/jam/knox-game-jam-2025

Theme

Here are some suggested themes.  Make a game based on one of the following themes, or make something completely different!

  • Creation And Destruction
  • One Item, Two Actions
  • Night
  • A Small World
  • Symmetry
  • Dig Deeper
  • Alternative Reality
  • Running Out Of Space
  • After The End
  • Unusual Magic

During the kickoff meeting, we put the themes on a virtual gameshow wheel.  We spun the wheel and it landed on Alternative Reality, which is the official theme for Knox Game Jam 2025.

Simulations – Knox Game Design, March 2025

What is a simulation? Are simulations games? A look at simulations such as SimCity, Micropolis, and Conway’s Game of Life.

Links and Notes

Knox Game Design
Knox Game Design
Simulations - Knox Game Design, March 2025
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Sockets – Knox Game Design, February 2025

New Game Releasing this month

Check out the new game Shrine of the Forest God by Dustin, which will be released on Steam on February 28, 2025.

Monthly Presentation

How to create a simple client and server socket connections in Python to send network data. Demo of how to use socket code to implement a simple command line networked number guessing game in Python.

Links and Notes

Knox Game Design
Knox Game Design
Sockets - Knox Game Design, February 2025
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Drag and Drop – Knox Game Design, January 2025

Explanation of how to implement drag and drop interface for games. Demos with source code include Unity (C#), MonoGame (C#), GameMaker (GML), and SDL (C).

Links and Notes

Knox Game Design
Knox Game Design
Drag and Drop - Knox Game Design, January 2025



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Solitaire – Knox Game Design, December 2024

Overview of steps to create a Solitaire game in Unity.

Links and Notes

Knox Game Design
Knox Game Design
Solitaire - Knox Game Design, December 2024
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Blender Normals – Knox Game Design, November 2024

Explanation of mesh model face normals in Blender, which are imported into Unity. Steps to show normals in Blender and how to flip and recalculate normals.

Links and Notes

Knox Game Design
Knox Game Design
Blender Normals - Knox Game Design, November 2024



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RPG Battle Damage – Knox Game Design, October 2024

Analysis of how battle damage is calculated in role playing games (RPGs). How damage is calculated in traditional table top RPGs using dice rolls. Statistical analysis of outcomes of various dice combinations. Calculation of battle damage in the video game RPGs Dragon Quest (Dragon Warrior) and Final Fantasy along with verification of damage outcomes.

Links and Notes

Knox Game Design
Knox Game Design
RPG Battle Damage - Knox Game Design, October 2024
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NFTs – Knox Game Design, September 2024

Overview of how to use NFTs (non fungible tokens) in games, including how to mint tokens, specify trait values, and using OpenSea API to read NFT data into a game. Demo of Unity RPG game using NFTs for equippable weapons.

Links and Notes

Knox Game Design
Knox Game Design
NFTs - Knox Game Design, September 2024
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Blockchain for Game Development – Knox Game Design, August 2024

Proof of concept demonstration on how to implement a blockchain to track game currency and purchase of game items.  In this demonstration, the blockchain is created in PHP on a Fedora Linux virtual machine running in Virtual Box.  The block chain is pulled into Unity through C# networking code.  Regular expressions are used to parse the blockchain to return the user’s game currency and items purchased.

Links and Notes

Knox Game Design
Knox Game Design
Blockchain for Game Development - Knox Game Design, August 2024



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Exploring NES Memory – Knox Game Design, July 2024

Demonstration of how to use the FCEUX emulator memory tools to determine the memory location of in-game variables, such as number of coins. How to set a breakpoint with the Hex Editor to find the 6502 assembly code that is executed when a memory location is changed. Analysis of assembly code for awarding an extra life when 100 coins are collected. Verification of OpCodes used. RAM Search for alternate searching of NES memory for specified values.

Links and Notes

Knox Game Design
Knox Game Design
Exploring NES Memory - Knox Game Design, July 2024
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