Design and implementation of a turn based real estate game in twelve steps using MonoGame and C#.
- Source code – https://github.com/levidsmith/KnoxGameDesign/tree/master/real_estate
- Podcast theme music – Ride by Pocketmaster
Design and implementation of a turn based real estate game in twelve steps using MonoGame and C#.
Demo of using hinge joints in unity for doors and pinball flippers.
Overview and implementation of a 3×3 puzzle cube game using Blender, Unity, and C# code.
Overview of ten special weapons for a 2D platformer game, along with demos in MonoGame with explanation of C# code. The weapons covered are normal (buster), eight way, freeze, wave, boomerang, tornado, charge, orbit shield, roller, exploder.
Examples of the various types of gates used in the design of games.
Design and implementation steps for creating a pellet eating maze game in MonoGame with C#.
Source code – https://github.com/levidsmith/KnoxGameDesign/tree/master/pellet_eating
Two demos for using the Gimp Perspective Tool to create textures from photos. The textures are then applied to a mesh in Blender which is exported into an FBX model. The model is then imported into Unity which can be used in a game.
Explanation of three methods for capturing screenshots for your game. 1. Print Screen key 2. Snipping tool 3. OBS with VLC (VideoLAN). How to use Gimp to crop and scale a screenshot image to the desired size.
Five great games were created for Knox Game Jam 2025. Thanks to everyone who attended the kickoff and created a game. Great job everyone!
Reality Breach is a browser-based bullet hell game with an alternate reality theme and cell-shaded graphics. Players take on the role of a “Reality Architect” who must navigate through collapsing realities while battling entities that seek to corrupt and merge these realities together.
This is a prototype game powered by Generative AI. It creates an interactive experience based on a user-supplied theme, generating both text and images dynamically.
A stealth game featuring combo-based spellcasting. As you obtain implants, your connection to the net will increase, empowering your spells and making you more vulnerable to incursions. Strange forces lurk within the net, and do not take kindly to interlopers.
This is a cross between an asteroids style shooter and Conway’s Game of Life simulation. The objective is to clear the blocks on each of the levels. The blocks will change based on the rules of Conway’s Game of Life.
Knox Game Jam 2025
When: Friday April 4, 2024 7pm EDT
Where: Panera Bread on N. Peters Rd, Knoxville, Tennessee
Kickoff for ideas, brainstorming, and game development discussion
Goal: Make a game in 48 hours
Use any game engine or library
Unity, Godot, Unreal, GameMaker, MonoGame, SDL, Allegro, etc
Your game is your prize
Submit your games here: https://itch.io/jam/knox-game-jam-2025
Here are some suggested themes. Make a game based on one of the following themes, or make something completely different!
During the kickoff meeting, we put the themes on a virtual gameshow wheel. We spun the wheel and it landed on Alternative Reality, which is the official theme for Knox Game Jam 2025.
